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erewrewr

that dissapears and once again becomes a liability

Having worked on 4 bosses so far in firelands, the only fight I would say that is even slightly favorable to melee is Baleroc.

Now in this it might be favorable to melee if you only have 1 melee in the raid, as soon as you start having more than one, that dissapears and once again becomes a liability.
http://www.euwowgold.fr/
Rhyolith:
-it is much easier to keep ranged dps who are working on legs within range of heals, (to even this out the range of his stomp could be reduced so that healers are not treading the line of being out of range of melee or too close to the boss, however i think a more interesting solution might be to let stomp only hit the 3 closest targets within 20 yards, this would actually make it favor melee)
-against the legs ranged dps are much more likely to lose dps uptime against the legs due to crater eruptions
-against the large add melee are an enormous liability

Shannox:
-going with the strat we used of all dps nuking rageface at the start, melee are forced to chase the dog much more
-melee are capable of getting imprisoned by a trap that is triggered by a dog, not sure if this is a bug, but last night there was only one trap on the ground and both our rogue and riplimb were trapped by it while riplimb was the only one directly above it

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