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erewrewr

What is the point of going to all the trouble

What is the point of going to all the trouble of removing Resilience (something that you say 'doesn't feel right' for PVP'ers as we are hitting 300k+ on mobs, acheter wow po but only 80k-100k against players) only to put in another awkward system in WoD where our crits will hit for 25% less... (eg. Mage Ice Lances hitting for 400k on mobs, but only 300k on players). Isn't this the exact thing you were trying to avoid??

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