What is the point of going to all the trouble of removing Resilience (something that you say 'doesn't feel right' for PVP'ers as we are hitting 300k+ on mobs, acheter wow po but only 80k-100k against players) only to put in another awkward system in WoD where our crits will hit for 25% less... (eg. Mage Ice Lances hitting for 400k on mobs, but only 300k on players). Isn't this the exact thing you were trying to avoid??